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Isaac Balogh – Games Producer and QA Manager

About Me
I enjoy identifying problem areas, documenting processes and developing internal tools for the purposes of easier testing and development. With over 10 years of programming, 5+ years of design and 2+ years of software development support experience I have a unique knowledge of full stack development from pre-production to post.
With my extensive career in the game and software development industry I can definitively state that my heart and mind lay strongly in the QA and QAE sectors of the process; Both QA and QAE give a strong sense of job satisfaction with the knowledge that I’ve helped to deliver a quality product being a part of the process from start to finish.
Production Skills
• Risk Identification and Management
• Methodologies (Agile, Scrum, Kanban, Waterfall)
• KPI’s and tracking progress
• Jira / Asana / Trello
• Test rail
• Sprint Methodology – planning and retrospective
• Social Media Planning
• QA Reporting
• Feature Planning (Kick-Off, Playtesting, Review)
Skills
• Programming (C#, C++)
• Automation
• Visual Studio
• Source Control (GitHub, SVN)
• CI & CD pipelines (Teamcity, App Center, Steamworks)
• Game Engines (Unity, GameMaker Studio, UE5)
• Art Production Software(s) (Aseprite, Blender, Picocad, Chitubox)
• App testing & development
• Internal tool development
• Thunderbird
• Microsoft Office Suite
• Google Suite
• Open Office Suite
• IM software (Slack, Skype, Teams, Zoom, Discord)
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