Production Skills

• Risk Identification and Management
• Methodologies (Agile, Scrum, Kanban, Waterfall)
• KPI’s and tracking progress
• Jira / Asana / Trello
• Test rail
• Sprint Methodology – planning and retrospective
• Social Media Planning
• QA Reporting
• Feature Planning (Kick-Off, Playtesting, Review)


• Programming (C#, C++)
• Automation
• Visual Studio
• Source Control (GitHub, SVN)
• CI & CD pipelines (Teamcity, App Center, Steamworks)
• Game Engines (Unity, GameMaker Studio, UE5)
• Art Production Software(s) (Aseprite, Blender, Picocad, Chitubox)
• App testing & development
• Internal tool development
• Thunderbird
• Microsoft Office Suite
• Google Suite
• Open Office Suite
• IM software (Slack, Skype, Teams, Zoom, Discord)

Engage in an epic storyline for control of the mysterious Nexus and the fate of the universe as players step into the role of their favorite Star Trek heroes and villains in the hit franchise’s official team-based RPG.

Players will embark on missions, experience epic turn-based combat and make choices that influence the entire story as they take command of the U.S.S. Artemis.

They’ll warp into the Nexus, where they’ll discover new worlds and recruit over 40 of their favorite characters from the entire Star Trek franchise…

Engine

Unity

Release

February 2024

Responsibilities

  • Overseeing the development process from concept to launch
  • Ensuring the game’s alignment with the beloved Star Trek universe while delivering an engaging and immersive experience for players
  • Coordinating cross-functional teams, managed project timelines, and navigated the complexities of game design to bring this strategic RPG to life
  • Ensure that every aspect of Star Trek Legends not only met high-quality standards but also honored the legacy of its iconic source material

TBD

Project Bubblegum is an online and local couch co-op action-game for up to 4 players. This new spin on a classic genre includes RPG, puzzle and platforming elements all rendered in gorgeous 3D graphics. Explore multiple planets and experience plenty of drama as you take part in an epic space adventure.

Journey through the galaxy as a squad of space rangers in this dynamic, co-op action-arcade game for up to 4 players!

Engine

Unity

Release

TBD

Trailer

~ Coming Soon ~

Responsibilities

  • Played a dual role in ensuring both exceptional game quality and effective community engagement
  • Led the quality assurance efforts, designing and executing comprehensive test plans to identify and resolve issues, ensuring a polished and immersive gaming experience
  • As the Social Media Manager, I developed and implemented strategies to build excitement and maintain engagement with our audience through compelling content, updates, and interactions across various platforms.
  • Balancing these responsibilities, I worked to deliver a flawless game while fostering a vibrant and enthusiastic community around our project.

Origin is a digital distribution platform developed by Electronic Arts (EA) that serves as a central hub for purchasing, downloading, and managing video games. Launched in 2011, Origin offers a broad selection of EA titles alongside a variety of third-party games. It provides features such as cloud saving, social connectivity, and exclusive in-game content, enhancing the gaming experience for users. The platform also includes a subscription service, EA Play, which grants access to a library of games and early access to new releases. Origin is designed to streamline the gaming experience with a user-friendly interface and robust community features, catering to both casual and dedicated gamers.

Engine

CSS

Release

2011

Responsibilities

•Creative testing around actively developing features
•Identifying all levels of quality risks and effectively communicating them
•Creation and maintenance of test scripts surrounding actively developing features
•Driving quality based initiatives through scheduling meetings, developing plans and knowledge sharing with other parties in an effective manor
•Production of Automation scripts through internally developed tools
•Production of internal quality assurance tools through Visual Studio
•Creation of Internal Quality Assurance tool

•Assessed and identified the need for a tool to surface information for use of both developers and QA
•Identified any necessary functionality with the support of organization members
•Production of comprehensive design document covering defined functionality and appearance
•Perform any necessary research in order to correctly produce the product
•Slow internal roll out to small segments of team to address concerns